Member Panel


Sponsors and Ads

Live Tag Cloud

PC Forum PC Help Forum » Operating Systems » Windows XP/2000 » [Answered] Portal (a valve-produced game) needs what kind of Graphic Driver??

Windows XP/2000 - [Answered] Portal (a valve-produced game) needs what kind of Graphic Driver?? posted in the Operating Systems forums; Even if i download the DirectX 8.0 that it's asking to run properly, the game still doesn't want to run.. what application will I download to solve this problem? ,and ...

JOIN US NOW to remove these Ads

Post New Thread  Reply
  #1  
Old 11-03-2007
AddyParaso's Avatar
Bronze Member
 
Join Date: May 2007
Posts: 31
AddyParaso - See this Members User comments on their Profile page
Angry [Answered] Portal (a valve-produced game) needs what kind of Graphic Driver??

Even if i download the DirectX 8.0 that it's asking to run properly, the game still doesn't want to run.. what application will I download to solve this problem? ,and if i needed to find my present graphic card, where will i look for it? Can anyone please help me.. Thank you


  #2  
Old 11-03-2007
Wadd's Avatar
Tech Support Team
My PC
 
Join Date: Mar 2007
Location: Florida
Posts: 615
PC Experience: I know my way around a computer...
Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page Wadd - See this Members User comments on their Profile page
Default Re: Portal (a valve-produced game) needs what kind of Graphic Driver??

Hello Addy,

Do you plug your video cable in where the slots are at the bottom of the computer? Or you do plug your cable in near your keyboard and mouse?

How old is your computer? Do you know the rest of your specs? Cpu speed, memory amount and speed? Are you using Windows 98 or XP?

Portal is a fairly graphically demanding game. It is most likely not that you don't have the right version of Direct X, which should be version 9.0c if you are using Windows XP.

Let me know as much info as you can find, and we will go from there


__________________

Please let us know how we're doing by clicking "Rate This Post"


PCHF Rules | Pre-Work | XP Repair Install | Driver Updates
Seagate/Maxtor | Hitachi | Western Digital | Memtest

If we've helped you, please consider donating.

  #3  
Old 11-03-2007
madmonkey's Avatar
Site Manager
My PC
 
Join Date: Oct 2006
Location: South Wales
Posts: 5,536
PC Experience: PC Basket Ball Head!
madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page
Default Re: Portal (a valve-produced game) needs what kind of Graphic Driver??

It is 9.0c, which you can download from here: Download details: DirectX End-User Runtime

You can also download SIW which will give us your graphics card: SIW Download (scroll download Hardware > Video), as Portal will only run certain cards.


__________________

Free Links: Hit Counter.. - ..Form Mail.. - ..Games.. - ..Amuz'd.. - ..Psychometrics Online.. - ..myFavorites Homepage
Submit your URL or Blog to: cyberJuice USA / UK online shopping links and blogs.
  #4  
Old 11-06-2007
AddyParaso's Avatar
Bronze Member
 
Join Date: May 2007
Posts: 31
AddyParaso - See this Members User comments on their Profile page
Default Re: Portal (a valve-produced game) needs what kind of Graphic Driver??

DirectX 9.0c
Driver Name ialmrnt5.dll
Driver Description Intel(R) 82845G/GL/GE/PE/GV Graphics Controller
Driver Version 6.13.1.3460
Vendor ID 8086 32902
Device ID 2562 9570
Subsystem ID 217914a4 561583268
Revision 3 3
WHQL Level 1 1
GUID D7B78E66-6622-11CF-14777901ACC2CD35


Hardware Capabilities Flags
Capability Support Description
DDCAPS_3D Hardware The display hardware has 3-D acceleration.
DDCAPS_ALIGNBOUNDARYDEST No Support DirectDraw supports only those overlay destination rectangles with the x-axis aligned to the dwAlignBoundaryDest boundaries of the surface.
DDCAPS_ALIGNBOUNDARYSRC No Support DirectDraw supports only those overlay source rectangles with the x-axis aligned to the dwAlignBoundarySrc boundaries of the surface.
DDCAPS_ALIGNSIZEDEST No Support DirectDraw supports only those overlay destination rectangles whose x-axis sizes, in pixels, are dwAlignSizeDest multiples.
DDCAPS_ALIGNSIZESRC No Support DirectDraw supports only those overlay source rectangles whose x-axis sizes, in pixels, are dwAlignSizeSrc multiples.
DDCAPS_ALIGNSTRIDE No Support DirectDraw creates display memory surfaces that have a stride alignment equal to the dwAlignStrideAlign value.
DDCAPS_ALPHA HEL The display hardware supports alpha-only surfaces.
DDCAPS_BANKSWITCHED No Support The display hardware is bank-switched and is potentially very slow at random access to display memory.
DDCAPS_BLT Hardware Display hardware is capable of blit operations.
DDCAPS_BLTCOLORFILL Hardware Display hardware is capable of color filling with a blitter.
DDCAPS_BLTDEPTHFILL Hardware Display hardware is capable of depth filling z-buffers with a blitter.
DDCAPS_BLTFOURCC Hardware Display hardware is capable of color-space conversions during blit operations.
DDCAPS_BLTQUEUE No Support Display hardware is capable of asynchronous blit operations.
DDCAPS_BLTSTRETCH Hardware Display hardware is capable of stretching during blit operations.
DDCAPS_CANBLTSYSMEM Hardware Display hardware is capable of blitting to or from system memory.
DDCAPS_CANCLIP HEL Display hardware is capable of clipping with blitting.
DDCAPS_CANCLIPSTRETCHED HEL Display hardware is capable of clipping while stretch blitting.
DDCAPS_COLORKEY Hardware Supports some form of color key in either overlay or blit operations. More specific color-key capability information can be found in the dwCKeyCaps member.
DDCAPS_COLORKEYHWASSIST Hardware The color key is partially hardware-assisted. This means that other resources (CPU or video memory) might be used. If this bit is not set, full hardware support is in place.
DDCAPS_GDI No Support Display hardware is shared with GDI.
DDCAPS_NOHARDWARE No Support There is no hardware support.
DDCAPS_OVERLAY Hardware Display hardware supports overlays.
DDCAPS_OVERLAYCANTCLIP Hardware Display hardware supports overlays but cannot clip them.
DDCAPS_OVERLAYFOURCC Hardware Overlay hardware is capable of color-space conversions during overlay operations.
DDCAPS_OVERLAYSTRETCH Hardware Overlay hardware is capable of stretching. The dwMinOverlayStretch and dwMaxOverlayStretch members contain valid data.
DDCAPS_PALETTE HEL DirectDraw is capable of creating and supporting DirectDrawPalette objects for surfaces other than the primary surface.
DDCAPS_PALETTEVSYNC No Support DirectDraw is capable of updating a palette synchronized with the vertical refresh.
DDCAPS_READSCANLINE Hardware Display hardware is capable of returning the current scan line.
DDCAPS_VBI No Support Display hardware is capable of generating a vertical-blank interrupt.
DDCAPS_ZBLTS Hardware Supports the use of z-buffers with blit operations.
DDCAPS_ZOVERLAYS No Support Supports the use of the IDirectDrawSurface7::UpdateOverlayZOrder method as a z-value for overlays to control their layering.
DDCAPS2_AUTOFLIPOVERLAY No Support The overlay can be automatically flipped to the next surface in the flipping chain each time that a video port VSYNC occurs, allowing the video port and the overlay to double-buffer the video without CPU overhead. This option is only valid when the surface is receiving data from a video port. If the video port data is noninterlaced or noninterleaved, it flips on every VSYNC. If the data is being interleaved in memory, it flips on every other VSYNC.
DDCAPS2_CANBOBHARDWARE Hardware The overlay hardware can display each field of an interlaced video stream individually.
DDCAPS2_CANBOBINTERLEAVED Hardware The overlay hardware can display each field of an interlaced video stream individually while it is interleaved in memory without causing any artifacts that might normally occur without special hardware support. This option is only valid when the surface is receiving data from a video port and the video is zoomed at least twice in the vertical direction.
DDCAPS2_CANBOBNONINTERLEAVED Hardware The overlay hardware can display each field of an interlaced video stream individually while it is not interleaved in memory without causing any artifacts that might normally occur without special hardware support. This option is only valid when the surface is receiving data from a video port and the video is zoomed at least twice in the vertical direction.
DDCAPS2_CANCALIBRATEGAMMA No Support The system has a calibrator installed that can automatically adjust the gamma ramp so that the result is identical on all systems that have a calibrator. To invoke the calibrator when setting new gamma levels, use the DDSGR_CALIBRATE flag when calling the IDirectDrawGammaControl::SetGammaRamp method. Calibrating gamma ramps incurs some processing overhead and should not be used frequently.
DDCAPS2_CANDROPZ16BIT No Support Sixteen-bit RGBZ values can be converted into 16-bit RGB values. (The system does not support 8-bit conversions.)
DDCAPS2_CANFLIPODDEVEN Hardware The driver is capable of performing odd and even flip operations, as specified by the DDFLIP_ODD and DDFLIP_EVEN flags used with the IDirectDrawSurface7::Flip method.
DDCAPS2_CANMANAGETEXTURE No Support The Direct3D texture manager uses this capability to decide whether to put managed surfaces in nonlocal video memory. If the capability is set, the texture manager puts managed surfaces in nonlocal video memory. Drivers that cannot texture from local video memory should not set this capability.
DDCAPS2_CANRENDERWINDOWED Hardware The driver is capable of rendering in windowed mode.
DDCAPS2_CERTIFIED HEL Display hardware is certified.
DDCAPS2_COLORCONTROLPRIMARY No Support The primary surface contains color controls (for instance, gamma)
DDCAPS2_COLORCONTROLOVERLAY Hardware The overlay surface contains color controls (such as brightness and sharpness)
DDCAPS2_COPYFOURCC Hardware The driver supports blitting any FOURCC surface to another surface of the same FOURCC.
DDCAPS2_FLIPINTERVAL No Support The driver responds to the DDFLIP_INTERVAL* flags.
DDCAPS2_FLIPNOVSYNC Hardware The driver responds to the DDFLIP_NOVSYNC flag
DDCAPS2_NO2DDURING3DSCENE No Support Two-dimensional operations such as IDirectDrawSurface7::Blt and IDirectDrawSurface7::Lock cannot be performed on any surfaces that Direct3D is using between calls to the IDirect3DDevice7::BeginScene and IDirect3DDevice7::EndScene methods.
DDCAPS2_NONLOCALVIDMEM Hardware The display driver supports surfaces in nonlocal video memory.
DDCAPS2_NONLOCALVIDMEMCAPS No Support Blit capabilities for nonlocal video-memory surfaces differ from local video-memory surfaces. If this flag is present, the DDCAPS2_NONLOCALVIDMEM flag is also present.
DDCAPS2_NOPAGELOCKREQUIRED Hardware DMA blit operations are supported on system-memory surfaces that are not page-locked.
DDCAPS2_PRIMARYGAMMA Hardware Supports dynamic gamma ramps for the primary surface.
DDCAPS2_STEREO No Support Turns on the ddcaps.dwSVCaps bit to support stereo mode. The driver can do stereo in at least one mode other than the current mode. The application can use IDirectDraw7::GetDisplayMode or IDirectDraw7::EnumDisplayModes to get per-mode stereo information.
DDCAPS2_TEXMANINNONLOCALVIDMEM No Support The Direct3D texture manager uses this capability to decide whether to put managed surfaces in nonlocal video memory. If the capability is set, the texture manager puts managed surfaces in nonlocal video memory. Drivers that cannot texture from local video memory should not set this capability.
DDCAPS2_VIDEOPORT No Support Display hardware supports live video.
DDCAPS2_WIDESURFACES Hardware The display surface supports surfaces wider than the primary surface.
DDCKEYCAPS_DESTBLT Hardware Supports transparent blitting with a color key that identifies the replaceable bits of the destination surface for RGB colors.
DDCKEYCAPS_DESTBLTCLRSPACE Hardware Supports transparent blitting with a color space that identifies the replaceable bits of the destination surface for RGB colors.
DDCKEYCAPS_DESTBLTCLRSPACEYUV No Support Supports transparent blitting with a color space that identifies the replaceable bits of the destination surface for YUV colors.
DDCKEYCAPS_DESTBLTYUV No Support Supports transparent blitting with a color key that identifies the replaceable bits of the destination surface for YUV colors.
DDCKEYCAPS_DESTOVERLAY Hardware Supports overlaying with color keying of the replaceable bits of the destination surface to be overlaid for RGB colors.
DDCKEYCAPS_DESTOVERLAYCLRSPACE No Support Supports a color space as the color key for the destination of RGB colors.
DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV No Support Supports a color space as the color key for the destination of YUV colors.
DDCKEYCAPS_DESTOVERLAYONEACTIVE Hardware Supports only one active destination color key value for visible overlay surfaces.
DDCKEYCAPS_DESTOVERLAYYUV No Support Supports overlaying, using color keying of the replaceable bits of the destination surface to be overlaid for YUV colors.
DDCKEYCAPS_NOCOSTOVERLAY No Support Indicates that there are no bandwidth trade-offs for using the color key with an overlay.
DDCKEYCAPS_SRCBLT Hardware Supports transparent blitting, using the color key for the source with this surface for RGB colors.
DDCKEYCAPS_SRCBLTCLRSPACE Hardware Supports transparent blitting, using a color space for the source with this surface for RGB colors.
DDCKEYCAPS_SRCBLTCLRSPACEYUV No Support Supports transparent blitting, using a color space for the source with this surface for YUV colors.
DDCKEYCAPS_SRCBLTYUV No Support Supports transparent blitting, using the color key for the source with this surface for YUV colors.
DDCKEYCAPS_SRCOVERLAY Hardware Supports overlaying, using the color key for the source with this overlay surface for RGB colors.
DDCKEYCAPS_SRCOVERLAYCLRSPACE Hardware Supports overlaying, using a color space as the source color key for the overlay surface for RGB colors.
DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV Hardware Supports overlaying, using a color space as the source color key for the overlay surface for YUV colors.
DDCKEYCAPS_SRCOVERLAYONEACTIVE Hardware Supports only one active source color key value for visible overlay surfaces.
DDCKEYCAPS_SRCOVERLAYYUV Hardware Supports overlaying, using the color key for the source with this overlay surface for YUV colors.
DDFXCAPS_BLTALPHA HEL Supports alpha-blended blit operations.
DDFXCAPS_BLTARITHSTRETCHY Hardware Uses arithmetic operations, rather than pixel-doubling techniques, to stretch and shrink surfaces during a blit operation. Occurs along the y-axis (vertically).
DDFXCAPS_BLTARITHSTRETCHYN Hardware Uses arithmetic operations, rather than pixel-doubling techniques, to stretch and shrink surfaces during a blit operation. Occurs along the y-axis (vertically), and works only for integer stretching (×1, ×2, and so on).
DDFXCAPS_BLTFILTER Hardware Driver can do surface-reconstruction filtering for warped blits.
DDFXCAPS_BLTMIRRORLEFTRIGHT Hardware Supports mirroring left to right in a blit operation.
DDFXCAPS_BLTMIRRORUPDOWN Hardware Supports mirroring top to bottom in a blit operation.
DDFXCAPS_BLTROTATION No Support Supports arbitrary rotation in a blit operation.
DDFXCAPS_BLTROTATION90 No Support Supports 90-degree rotations in a blit operation.
DDFXCAPS_BLTSHRINKX Hardware Supports arbitrary shrinking of a surface along the x-axis (horizontally). This flag is valid only for blit operations.
DDFXCAPS_BLTSHRINKXN Hardware Supports integer shrinking (×1, ×2, and so on) of a surface along the x-axis (horizontally). This flag is valid only for blit operations.
DDFXCAPS_BLTSHRINKY Hardware Supports arbitrary shrinking of a surface along the y-axis (vertically). This flag is valid only for blit operations.
DDFXCAPS_BLTSHRINKYN Hardware Supports integer shrinking (×1, ×2, and so on) of a surface along the y-axis (vertically). This flag is valid only for blit operations.
DDFXCAPS_BLTSTRETCHX Hardware Supports arbitrary stretching of a surface along the x-axis (horizontally). This flag is valid only for blit operations.
DDFXCAPS_BLTSTRETCHXN Hardware Supports integer stretching (×1, ×2, and so on) of a surface along the x-axis (horizontally). This flag is valid only for blit operations.
DDFXCAPS_BLTSTRETCHY Hardware Supports arbitrary stretching of a surface along the y-axis (vertically). This flag is valid only for blit operations.
DDFXCAPS_BLTSTRETCHYN Hardware Supports integer stretching (×1, ×2, and so on) of a surface along the y-axis (vertically). This flag is valid only for blit operations.
DDFXCAPS_OVERLAYALPHA No Support Supports alpha blending for overlay surfaces.
DDFXCAPS_OVERLAYARITHSTRETCHY Hardware Uses arithmetic operations, rather than pixel-doubling techniques, to stretch and shrink overlay surfaces. Occurs along the y-axis (vertically).
DDFXCAPS_OVERLAYARITHSTRETCHYN Hardware Uses arithmetic operations, rather than pixel-doubling techniques, to stretch and shrink overlay surfaces. Occurs along the y-axis (vertically), and works only for integer stretching (×1, ×2, and so on).
DDFXCAPS_OVERLAYFILTER Hardware Supports surface-reconstruction filtering for warped overlay sprites. Filtering is not currently supported for explicitly displayed overlay surfaces (those displayed with calls to IDirectDrawSurface7::UpdateOverlay).
DDFXCAPS_OVERLAYMIRRORLEFTRIGHT Hardware Supports mirroring of overlays across the vertical axis.
DDFXCAPS_OVERLAYMIRRORUPDOWN Hardware Supports mirroring of overlays across the horizontal axis.
DDFXCAPS_OVERLAYSHRINKX Hardware Supports arbitrary shrinking of a surface along the x-axis (horizontally). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that shrinking is available.
DDFXCAPS_OVERLAYSHRINKXN Hardware Supports integer shrinking (×1, ×2, and so on) of a surface along the x-axis (horizontally). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that shrinking is available.
DDFXCAPS_OVERLAYSHRINKY Hardware Supports arbitrary shrinking of a surface along the y-axis (vertically). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that shrinking is available.
DDFXCAPS_OVERLAYSHRINKYN Hardware Supports integer shrinking (×1, ×2, and so on) of a surface along the y-axis (vertically). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that shrinking is available.
DDFXCAPS_OVERLAYSTRETCHX Hardware Supports arbitrary stretching of a surface along the x-axis (horizontally). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that stretching is available.
DDFXCAPS_OVERLAYSTRETCHXN Hardware Supports integer stretching (×1, ×2, and so on) of a surface along the x-axis (horizontally). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that stretching is available.
DDFXCAPS_OVERLAYSTRETCHY Hardware Supports arbitrary stretching of a surface along the y-axis (vertically). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that stretching is available.
DDFXCAPS_OVERLAYSTRETCHYN Hardware Supports integer stretching (×1, ×2, and so on) of a surface along the y-axis (vertically). This flag is valid only for DDSCAPS_OVERLAY surfaces. This flag indicates only the capabilities of a surface; it does not indicate that stretching is available.
DDFXALPHACAPS_BLTALPHAEDGEBLEND No Support Supports alpha blending around the edge of a source color-keyed surface. Used for blit operations.
DDFXALPHACAPS_BLTALPHAPIXELS Hardware Supports alpha information in pixel format. The bit depth of alpha information in the pixel format can be 1, 2, 4, or 8. The alpha value becomes more opaque as the alpha value increases. Regardless of the depth of the alpha information, 0 is always the fully transparent value. Used for blit operations.
DDFXALPHACAPS_BLTALPHAPIXELSNEG No Support Supports alpha information in pixel format. The bit depth of alpha information in the pixel format can be 1, 2, 4, or 8. The alpha value becomes more transparent as the alpha value increases. Regardless of the depth of the alpha information, 0 is always the fully opaque value. This flag can be used only if DDCAPS_ALPHA is set. Used for blit operations.
DDFXALPHACAPS_BLTALPHASURFACES No Support Supports alpha-only surfaces. The bit depth of an alpha-only surface can be 1, 2, 4, or 8. The alpha value becomes more opaque as the alpha value increases. Regardless of the depth of the alpha information, 0 is always the fully transparent value. Used for blit operations.
DDFXALPHACAPS_BLTALPHASURFACESNEG No Support Indicates that the alpha channel becomes more transparent as the alpha value increases. The depth of the alpha channel-data can be 1, 2, 4, or 8. Regardless of the depth of the alpha information, 0 is always the fully opaque value. This flag can be set only if DDCAPS_ALPHA has been set. Used for blit operations.
DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND No Support Supports alpha blending around the edge of a source color-keyed surface. Used for overlays.
DDFXALPHACAPS_OVERLAYALPHAPIXELS No Support Supports alpha information in pixel format. The bit depth of alpha information in pixel format can be 1, 2, 4, or 8. The alpha value becomes more opaque as the alpha value increases. Regardless of the depth of the alpha information, 0 is always the fully transparent value. Used for overlays.
DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG No Support Supports alpha information in pixel format. The bit depth of alpha information in pixel format can be 1, 2, 4, or 8. The alpha value becomes more transparent as the alpha value increases. Regardless of the depth of the alpha information, 0 is always the fully opaque value. This flag can be used only if DDCAPS_ALPHA has been set. Used for overlays.
DDFXALPHACAPS_OVERLAYALPHASURFACES No Support Supports alpha-only surfaces. The bit depth of an alpha-only surface can be 1, 2, 4, or 8. The alpha value becomes more opaque as the alpha value increases. Regardless of the depth of the alpha information, 0 is always the fully transparent value. Used for overlays.
DDFXALPHACAPS_OVERLAYALPHASURFACESNEG No Support Indicates that the alpha channel becomes more transparent as the alpha value increases. The depth of the alpha-channel data can be 1, 2, 4, or 8. Regardless of the depth of the alpha information, 0 is always the fully opaque value. This flag can be used only if DDCAPS_ALPHA has been set. Used for overlays.
DDPCAPS_1BIT HEL Supports palettes that contain 1-bit color entries (two colors).
DDPCAPS_2BIT HEL Supports palettes that contain 2-bit color entries (four colors).
DDPCAPS_4BIT HEL Supports palettes that contain 4-bit color entries (16 colors).
DDPCAPS_8BIT HEL Supports palettes that contain 8-bit color entries (256 colors).
DDPCAPS_8BITENTRIES HEL Specifies an index to an 8-bit color index. This field is valid only when used with the DDPCAPS_1BIT, DDPCAPS_2BIT, or DDPCAPS_4BIT capability and when the target surface is 8 bits per pixel (bpp). Each color entry is 1 byte long and is an index to an 8-bpp palette on the destination surface.
DDPCAPS_ALPHA No Support Supports palettes that include an alpha component. For alpha-capable palettes, the peFlags member of each PALETTEENTRY structure that the palette contains is to be interpreted as a single 8-bit alpha value (in addition to the color data in the peRed, peGreen, and peBlue members). A palette created with this flag can be attached only to a texture surface.
DDPCAPS_ALLOW256 HEL Supports palettes that can have all 256 entries defined.
DDPCAPS_PRIMARYSURFACE No Support The palette is attached to the primary surface. Changing the palette has an immediate effect on the display unless the DDPCAPS_VSYNC capability is specified and supported.
DDPCAPS_PRIMARYSURFACELEFT No Support The palette is attached to the primary surface on the left. Changing the palette has an immediate effect on the display unless the DDPCAPS_VSYNC capability is specified and supported.
DDPCAPS_VSYNC No Support The palette can be modified synchronously with the monitor's refresh rate.
DDSVCAPS_STEREOSEQUENTIAL No Support The driver can do stereo in at least one mode other than the current mode. The application can use IDirectDraw7::GetDisplayMode or IDirectDraw7::EnumDisplayModes to get per-mode stereo information.


Other Hardware Capabilities Flags
Capability Value Description
Total Video Memory 57344 KBytes Total amount of display memory on the device, in bytes, minus memory reserved for the primary surface and any private data structures reserved by the driver. (This value is the same as the total video memory reported by the IDirectDraw7::GetAvailableVidMem method.)
Free Video Memory 57344 KBytes Free display memory. This value equals the value in dwVidMemTotal, minus any memory currently allocated by the application for surfaces. Unlike the GetAvailableVidMem method, which reports the memory available for a particular type of surface (such as a texture), this value reflects the memory available for any type of surface.
Maximum Visible Overlays 1 Maximum number of visible overlays or overlay sprites.
Number of FourCC Codes 12 Number of FourCC codes.
Maximum Live Video Ports 0 Maximum number of live video ports.

Note HEL Hardware Emulation Layer


see? it is DirectX 9.0c.. =l what now?


  #5  
Old 11-06-2007
andsim's Avatar
Bronze Member
My PC
 
Join Date: Nov 2007
Posts: 10
PC Experience: Experienced
andsim - See this Members User comments on their Profile page
Default Re: Portal (a valve-produced game) needs what kind of Graphic Driver??

hi there, i can see u have Intel(R) 82845G/GL/GE/PE/GV Graphics Controller. that is ur problem. those game wont run, i have same onvboard card i brought an addon graphic card
does ur computer have pcie or agp or just pci slot?


  #6  
Old 11-06-2007
madmonkey's Avatar
Site Manager
My PC
 
Join Date: Oct 2006
Location: South Wales
Posts: 5,536
PC Experience: PC Basket Ball Head!
madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page madmonkey - See this Members User comments on their Profile page
Default Re: Portal (a valve-produced game) needs what kind of Graphic Driver??

hehe, yep, the Intel 82845G does not even come close to being powerful enough to run that game, nor is Intel on Portal's compatibility list! ATI or NVidia are the only ones recommended by Valve.


__________________

Free Links: Hit Counter.. - ..Form Mail.. - ..Games.. - ..Amuz'd.. - ..Psychometrics Online.. - ..myFavorites Homepage
Submit your URL or Blog to: cyberJuice USA / UK online shopping links and blogs.

Reply
New! Norton Internet Security 2008 – Download Now Click Here

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Fixed] really need help please ^^ ian699 PC Games 5 10-02-2007 07:36 PM
StartUp robertvet1492 [Fixed] Hijackthis! Logs 10 09-27-2007 12:01 AM